![]() ![]() He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn. Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. My Services: 3D Game Ready Assets 3D Modeling Generalist and Rendering 3D Modeling and Design of a product Texture creation in Adobe Substance Designer 3D Character development (modeling, texturing, rigging, animation) Consultations I develop a unique design. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)Įmiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. ![]() If you've ever been curious about the power of these new software tools, look no further! 3d Texturing can be both fun and cumbersome process, depending on your familiarity with the subject, as well as what tools you have in your arsenal for this. For starters, he will show how to setup your scene properly in both Marmoset and Substance Designer, and from there will be using a combination of both Substance Designer and Substance Painter to to create the material and fine details of the texture before taking the final result back into Marmoset where everything will be rendered. In this course, Emiel Sleegers is going to be walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |